Keyphrases
Cyprus
100%
Greece
32%
Greek
29%
Design Methodology
29%
Football
23%
SMEs
20%
Bitcoin
19%
Cypriot
19%
Football Industry
17%
Social Media
16%
Quality of Service
16%
Consumer Behaviour
15%
Adaptation
14%
Knowledge Sharing
14%
Marketing Communication
14%
Strategic Marketing
13%
Blockchain
13%
Information Technology
13%
Higher Education
13%
Cause-related Marketing
13%
Software Project
13%
Higher Education Institutions
12%
Wine Industry
12%
Small to Medium Size Enterprises
11%
Winery
11%
World Wide Web
11%
Mobile Data Services
11%
Pervasive Information Systems
11%
Moderating Role
11%
Football Clubs
11%
Politicians
10%
International Marketing
10%
Europe
10%
Artificial Intelligence
10%
Corporate Social Responsibility
9%
Value Creation
9%
Systematic Literature Review
9%
Tourism
9%
Electronic Government
9%
Social Networks
9%
Customer Satisfaction
9%
Nicosia
9%
Business Model
9%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
9%
Wireless
9%
Management Information System
9%
Business Process
9%
Innovation Management
8%
Educational Needs
8%
Information Communication Technology
8%
Popular
8%
Internal Marketing
8%
India
8%
Wine
8%
Internationalization
8%
Human Resources
8%
Knowledge Management
8%
Organizational Culture
8%
Critical Success Factors
8%
Competitive Advantage
8%
Greek Banks
7%
Organizational Performance
7%
Educators
7%
Electronic Learning
7%
Project Management
7%
Competitive Environment
7%
Italy
7%
Case-based Learning
7%
Technology Management
7%
Economic Crisis
7%
Sustainable Development
7%
Internet of Healthcare Things (IoHT)
7%
Intuitionistic Fuzzy Set
7%
Entrepreneurship
7%
Virtual Community
7%
Motivation
7%
Beverage Industry
7%
Co-creation
7%
Marketing Strategy
6%
Nonprofit Organizations
6%
Knowledge Transfer
6%
Mobile Technology
6%
Practice Learning
6%
Customer Loyalty
6%
Smartphone
6%
Insurance
6%
Occupational Stress
6%
Social Networking
6%
Electronic Commerce
6%
Brand Love
6%
Hotel Industry
6%
Corporate
6%
Software Development
5%
21st Century
5%
Wine Sector
5%
Tertiary Education
5%
Mobile Application
5%
Value-based
5%
UK Retail
5%
Mobile Devices
5%
Social Sciences
Cyprus
79%
Case Study
37%
Sport
23%
Marketing Communication
19%
Greece
17%
Conceptual Framework
17%
Italian
17%
Globalization
16%
Literature Reviews
15%
Consumer Behavior
15%
UK
14%
Business Model
13%
Cause Related Marketing
13%
Focus Group
12%
Strategic Marketing
12%
Electronic Learning
12%
Knowledge Management
12%
Systematic Review
12%
Co-Creation
11%
Innovation Management
11%
Social Network
11%
Artificial Intelligence
11%
Competitive Advantage
10%
Information Technology
10%
Italy
9%
Corporate Social Responsibility
9%
Innovation Process
9%
Marketing Strategy
9%
Simultaneous Engineering
9%
Entrepreneurship
8%
Professional Occupations
8%
Information Systems
8%
Internal Marketing
8%
Customer Loyalty
8%
Technology Management
8%
Wine Industry
7%
Structural Equation Modeling
7%
India
7%
Management Information System
7%
Europe
7%
Indians
7%
Food Industry
7%
Supply Chain Management
7%
Facebook
6%
Decision Making
6%
Digital Transformation
6%
Sustainable Development
6%
Consumer Attitude
6%
Knowledge Transfer
6%
Economic Recession
6%
Congruence
6%
COVID-19
6%
Dynamic Capability
6%
Beverage Industry
6%
Managers
6%
Culture of Work
6%
Personnel Management
6%
Consumerism
5%
21st century
5%
Best Practice
5%
Marketing Planning
5%
Strategic Alliance
5%
Stakeholder Analysis
5%
Occupational Stress
5%
Public Relations
5%
Learning Experience
5%
Hotel Industry
5%
Digitalization
5%
Research and Development
5%
Innovation Marketing
5%
Developed Countries
5%
Sales
5%
Computer Science
Information System
29%
Case Study
19%
Bitcoin
17%
Information Technology
16%
Software Project
14%
Blockchain
12%
Decision-Making
11%
Knowledge-Sharing
11%
Software Development
11%
Electronic Learning
10%
Business Models
10%
Data Services
9%
Social Network
8%
e-government
8%
Business Process
7%
Software-Defined Networking
7%
Practical Implication
7%
Mobile Device
7%
Customer Satisfaction
7%
Information and Communication Technology
6%
Cloud Storage
6%
Virtual Community
6%
Intuitionistic Fuzzy Set
6%
Learning Experiences
6%
Knowledge Management
6%
Quality Management
5%
Portfolio Management
5%
Mobile Application
5%
Human Resources
5%
Smart Grid
5%
Internet-Of-Things
5%
User Acceptance
5%
Anonymity
5%
Face to face interview
5%
Mobile Internet
5%