Research Output per year
Fingerprint Dive into the research topics where Chris G Christou is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
Virtual reality
Engineering & Materials Science
Lighting
Medicine & Life Sciences
Display devices
Engineering & Materials Science
Locomotion
Mathematics
Navigation
Engineering & Materials Science
Cues
Medicine & Life Sciences
Cartoons
Medicine & Life Sciences
Computer games
Engineering & Materials Science
Network
Recent external collaboration on country level. Dive into details by clicking on the dots.
Research Output 1996 2018
1
Citation
(Scopus)
Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke Rehabilitation
Christou, C. G., Michael-Grigoriou, D. & Sokratous, D., 24 Aug 2018, 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings. Steinicke, F., Thomas, B., Kiyokawa, K. & Welch, G. (eds.). Institute of Electrical and Electronics Engineers Inc., p. 531-532 2 p. 8446535Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Helmet mounted displays
Binoculars
Rehabilitation
Stroke
Patient rehabilitation
8
Citations
(Scopus)
Steering versus teleport locomotion for head mounted displays
Christou, C. G. & Aristidou, P., 2017, Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Proceedings. Springer Verlag, Vol. 10325 LNCS. p. 431-446 16 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10325 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Locomotion
Virtual reality
Display
Display devices
Testing
9
Citations
(Scopus)
Navigation in virtual reality: Comparison of gaze-directed and pointing motion control
Christou, C., Tzanavari, A., Herakleous, K. & Poullis, C., 20 Jun 2016, Proceedings of the 18th Mediterranean Electrotechnical Conference: Intelligent and Efficient Technologies and Services for the Citizen, MELECON 2016. Institute of Electrical and Electronics Engineers Inc., 7495413Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Motion control
Virtual reality
Navigation
Display devices
Computer games
Studying children’s navigation in virtual reality
Tzanavari, A., Christou, C., Herakleous, K. & Poullis, C., 2016, Learning and Collaboration Technologies: 3rd International Conference, LCT 2016 and Held as Part of HCI International 2016, Proceedings. Springer Verlag, Vol. 9753. p. 187-197 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 9753).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Locomotion
Virtual Reality
Virtual reality
Navigation
Display devices
2
Citations
(Scopus)
Psychophysiological responses to virtual crowds: Implications for wearable computing
Christou, C., Herakleous, K., Tzanavari, A. & Poullis, C., 2 Dec 2015, 2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015. Institute of Electrical and Electronics Engineers Inc., p. 35-41 7 p. 7344548Research output: Chapter in Book/Report/Conference proceeding › Conference contribution