Project Details
Description
VRinHE aims to build the capacities of HE institutions and their staff, to integrate Virtual and Augmented Reality in teaching and learning, targeting key EU priorities. The project will sustainable promote digital transformation of the HE sector, by providing relevant stakeholders with innovative methods, approaches and guidelines to increase the participation rates, improve the quality of HE, and foster university learners’ digital, 21st century skills. A discussion on the importance of following coherent strategy and policy will also be initiated. Specifically, the VRinHE project aims at:
1.Building the competences of academics, learning designers, and teaching staff in integrating VR/AR in the design and delivery of courses.
2.Developing a Toolkit, a training course, and a MOOC on integrating VR/AR in higher education
3.Raising awareness on the need and value to integrate VR/AR in HE in close cooperation with all stakeholders involved, including universities, SMEs, policy makers. 4.Improving the supply of quality higher education opportunities for all
1.Building the competences of academics, learning designers, and teaching staff in integrating VR/AR in the design and delivery of courses.
2.Developing a Toolkit, a training course, and a MOOC on integrating VR/AR in higher education
3.Raising awareness on the need and value to integrate VR/AR in HE in close cooperation with all stakeholders involved, including universities, SMEs, policy makers. 4.Improving the supply of quality higher education opportunities for all
Acronym | VRinHE |
---|---|
Status | Finished |
Effective start/end date | 1/02/22 → 1/02/24 |
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.