Pervasive Information Systems (PIS) constitute an emerging class of Information Systems where Information Technology is gradually embedded in the physical environment, capable of accommodating user needs and wants when desired. PIS differ from Desktop Information Systems (DIS) in that they encompass a complex, dynamic environment composed of multiple artefacts instead of Personal Computers only, capable of perceiving contextual information instead of simple user input, and supporting mobility instead of stationary services. This paper aims at proposing a design theory for PIS. In particular, we have employed 's framework of Information Systems Design Theories (ISDT) to develop a set of prescriptions that guide the design of PIS instances. The design theory addresses both the design product and the design process by specifying four meta-requirements, nine meta-design considerations, and five design method considerations. The paper emphasises mainly on the design theory itself and does not address issues concerning its validation. However, in the concluding remarks we briefly discuss the activities we undertook to validate our theoretical suggestions.
|Title of host publication||Proceedings of the 3rd International Workshop on Ubiquitous Computing, IWUC 2006 - In Conjunction with ICEIS 2006|
|Number of pages||9|
|Publication status||Published - 2006|
|Event||3rd International Workshop on Ubiquitous Computing, IWUC 2006 - In Conjunction with ICEIS 2006 - Paphos, Cyprus|
Duration: 23 May 2006 → 23 May 2006
|Other||3rd International Workshop on Ubiquitous Computing, IWUC 2006 - In Conjunction with ICEIS 2006|
|Period||23/05/06 → 23/05/06|