A design theory for Pervasive Information Systems

Panos E. Kourouthanassis, George M. Giaglis

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    17 Citations (Scopus)

    Abstract

    Pervasive Information Systems (PIS) constitute an emerging class of Information Systems where Information Technology is gradually embedded in the physical environment, capable of accommodating user needs and wants when desired. PIS differ from Desktop Information Systems (DIS) in that they encompass a complex, dynamic environment composed of multiple artefacts instead of Personal Computers only, capable of perceiving contextual information instead of simple user input, and supporting mobility instead of stationary services. This paper aims at proposing a design theory for PIS. In particular, we have employed [46]'s framework of Information Systems Design Theories (ISDT) to develop a set of prescriptions that guide the design of PIS instances. The design theory addresses both the design product and the design process by specifying four meta-requirements, nine meta-design considerations, and five design method considerations. The paper emphasises mainly on the design theory itself and does not address issues concerning its validation. However, in the concluding remarks we briefly discuss the activities we undertook to validate our theoretical suggestions.

    Original languageEnglish
    Title of host publicationProceedings of the 3rd International Workshop on Ubiquitous Computing, IWUC 2006 - In Conjunction with ICEIS 2006
    Pages62-70
    Number of pages9
    Publication statusPublished - 2006
    Event3rd International Workshop on Ubiquitous Computing, IWUC 2006 - In Conjunction with ICEIS 2006 - Paphos, Cyprus
    Duration: 23 May 200623 May 2006

    Other

    Other3rd International Workshop on Ubiquitous Computing, IWUC 2006 - In Conjunction with ICEIS 2006
    Country/TerritoryCyprus
    CityPaphos
    Period23/05/0623/05/06

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