A model for experiential learning by replicating a workplace environment in virtual classes

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Experiential learning has been a core notion in higher education for nearly half a century [1]. However, the application of experiential learning practices on virtual classes is somewhat limited. In this paper, we test different practices of experiential learning intended for online learning. We draw on electronic end-of-module surveys, which have been completed by students upon completion of the class. The sample concerns the completed questionnaires of 197 post-graduate students. Based on these findings, we present a three-pillar model which relies on a) online communities, b) learning-by-doing as part of continuous assessment and, c) multicultural teamwork, to promote experiential learning by replicating a 'workplace environment'.

    Original languageEnglish
    Title of host publicationProceedings of the 2021 IEEE Global Engineering Education Conference, EDUCON 2021
    EditorsThomas Klinger, Christian Kollmitzer, Andreas Pester
    PublisherIEEE Computer Society
    Pages1749-1753
    Number of pages5
    ISBN (Electronic)9781728184784
    DOIs
    Publication statusPublished - 21 Apr 2021
    Event2021 IEEE Global Engineering Education Conference, EDUCON 2021 - Vienna, Austria
    Duration: 21 Apr 202123 Apr 2021

    Publication series

    NameIEEE Global Engineering Education Conference, EDUCON
    Volume2021-April
    ISSN (Print)2165-9559
    ISSN (Electronic)2165-9567

    Conference

    Conference2021 IEEE Global Engineering Education Conference, EDUCON 2021
    Country/TerritoryAustria
    CityVienna
    Period21/04/2123/04/21

    Keywords

    • Case-based learning
    • Continuous assessment
    • Educational inclusion
    • Experiential learning
    • Multicultural teamwork
    • Online communities
    • Quality education

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