A versatile large-scale multimodal VR system for cultural heritage visualization

Chris Christou, Cameron Angus, Celine Loscos, Andrea Dettori, Maria Roussou

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We describe the development and evaluation of a large-scale multimodal virtual reality simulation suitable for the visualization of cultural heritage sites and architectural planning. The system is demonstrated with a reconstruction of an ancient Greek temple in Messene that was created as part of a EU funded cultural heritage project (CREATE). The system utilizes a CAVE-like theatre consisting of head-tracked user localization, a haptic interface with two arms, and 3D sound. The haptic interface was coupled with a realistic physics engine allowing users to experience and fully appreciate the effort involved in the construction of architectural components and their changes through the ages. Initial user-based studies were carried out, to evaluate the usability and performance of the system. A simple task of stacking blocks was used to compare errors and timing in a haptics-enabled system with a haptics-disabled system. In addition, a qualitative study of the final system took place while it was installed in a museum.

Original languageEnglish
Title of host publicationVRST'06
Subtitle of host publicationACM Symposium Virtual Reality Software and Technology
Pages133-140
Number of pages8
DOIs
Publication statusPublished - 2006
Event13th ACM Symposium Virtual Reality Software and Technology, VRST'06 - Limassol, Cyprus
Duration: 1 Nov 20063 Nov 2006

Other

Other13th ACM Symposium Virtual Reality Software and Technology, VRST'06
Country/TerritoryCyprus
CityLimassol
Period1/11/063/11/06

Keywords

  • Haptics
  • Multimodal Interfaces
  • Virtual heritage

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