Abstract
We describe the development and evaluation of a large-scale multimodal virtual reality simulation suitable for the visualization of cultural heritage sites and architectural planning. The system is demonstrated with a reconstruction of an ancient Greek temple in Messene that was created as part of a EU funded cultural heritage project (CREATE). The system utilizes a CAVE-like theatre consisting of head-tracked user localization, a haptic interface with two arms, and 3D sound. The haptic interface was coupled with a realistic physics engine allowing users to experience and fully appreciate the effort involved in the construction of architectural components and their changes through the ages. Initial user-based studies were carried out, to evaluate the usability and performance of the system. A simple task of stacking blocks was used to compare errors and timing in a haptics-enabled system with a haptics-disabled system. In addition, a qualitative study of the final system took place while it was installed in a museum.
Original language | English |
---|---|
Title of host publication | VRST'06 |
Subtitle of host publication | ACM Symposium Virtual Reality Software and Technology |
Pages | 133-140 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 2006 |
Event | 13th ACM Symposium Virtual Reality Software and Technology, VRST'06 - Limassol, Cyprus Duration: 1 Nov 2006 → 3 Nov 2006 |
Other
Other | 13th ACM Symposium Virtual Reality Software and Technology, VRST'06 |
---|---|
Country/Territory | Cyprus |
City | Limassol |
Period | 1/11/06 → 3/11/06 |
Keywords
- Haptics
- Multimodal Interfaces
- Virtual heritage