Abstraction through game play

Antri Avraamidou, John Monaghan, Aisha Walker

Research output: Contribution to journalArticlepeer-review

Abstract

This paper examines the computer game play of an 11-year-old boy. In the course of building a virtual house he developed and used, without assistance, an artefact and an accompanying strategy to ensure that his house was symmetric. We argue that the creation and use of this artefact-strategy is a mathematical abstraction. The discussion contributes to knowledge on mathematical abstraction: of non-traditional knowledge;without teacher mediation; through game play. The paper also considers learning without instruction/instructional design and questions received distinctions between scientific and everyday knowledge.

Original languageEnglish
Pages (from-to)1-21
Number of pages21
JournalTechnology, Knowledge and Learning
Volume17
Issue number1-2
DOIs
Publication statusPublished - 2012

Keywords

  • Computers
  • Game play
  • Mathematical abstraction

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