Abstract
This paper examines the computer game play of an 11-year-old boy. In the course of building a virtual house he developed and used, without assistance, an artefact and an accompanying strategy to ensure that his house was symmetric. We argue that the creation and use of this artefact-strategy is a mathematical abstraction. The discussion contributes to knowledge on mathematical abstraction: of non-traditional knowledge;without teacher mediation; through game play. The paper also considers learning without instruction/instructional design and questions received distinctions between scientific and everyday knowledge.
Original language | English |
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Pages (from-to) | 1-21 |
Number of pages | 21 |
Journal | Technology, Knowledge and Learning |
Volume | 17 |
Issue number | 1-2 |
DOIs | |
Publication status | Published - 2012 |
Keywords
- Computers
- Game play
- Mathematical abstraction