TY - JOUR
T1 - Augmented reality in retail
T2 - unravelling the nexus of customer engagement and purchase intentions
AU - Kleilat, Mariam Mahmoud
AU - El Nemar, Sam
AU - Bakhit, Wael
AU - Vrontis, Demetris
AU - Kokkinopoulou, Emmanouela
AU - Rebeiz, Karim S.
N1 - Publisher Copyright:
© 2025 Emerald Publishing Limited
PY - 2025
Y1 - 2025
N2 - Purpose – This study aims to explore the influence of augmented reality (AR) features (interactivity, vividness and novelty) on customer engagement and purchase intention within the Lebanese retail industry. Design/methodology/approach – Using a quantitative approach incorporating a survey of 222 respondents, this research investigates the AR variables of interactivity, vividness and novelty, as well as perceived ease of use and perceived usefulness, in shaping customer engagement and purchase intention. SPSS was used for the quantitative analysis to examine the validity and the suitability of the tests and to investigate the hypothesized relationships in the conceptual model. Findings – The findings of this research support that AR features – interactivity, vividness and novelty – have a positive impact on the perceived ease of use and perceived usefulness, which, in turn, positively affect customer engagement and subsequent purchase intention in the Lebanese context. Originality/value – The insights gleaned from this research provide a comprehensive understanding of how AR technology can be leveraged to boost customer engagement and stimulate purchase intentions in the Lebanese context. As AR continues to revolutionize retail experiences, this study sheds light on its potential to enhance consumer interactions, create immersive shopping environments and offer businesses innovative tools to increase sales and customer satisfaction. Beyond reaffirming TAM-based relationships, this research also offers context-specific recommendations to guide retailers and policymakers in emerging markets.
AB - Purpose – This study aims to explore the influence of augmented reality (AR) features (interactivity, vividness and novelty) on customer engagement and purchase intention within the Lebanese retail industry. Design/methodology/approach – Using a quantitative approach incorporating a survey of 222 respondents, this research investigates the AR variables of interactivity, vividness and novelty, as well as perceived ease of use and perceived usefulness, in shaping customer engagement and purchase intention. SPSS was used for the quantitative analysis to examine the validity and the suitability of the tests and to investigate the hypothesized relationships in the conceptual model. Findings – The findings of this research support that AR features – interactivity, vividness and novelty – have a positive impact on the perceived ease of use and perceived usefulness, which, in turn, positively affect customer engagement and subsequent purchase intention in the Lebanese context. Originality/value – The insights gleaned from this research provide a comprehensive understanding of how AR technology can be leveraged to boost customer engagement and stimulate purchase intentions in the Lebanese context. As AR continues to revolutionize retail experiences, this study sheds light on its potential to enhance consumer interactions, create immersive shopping environments and offer businesses innovative tools to increase sales and customer satisfaction. Beyond reaffirming TAM-based relationships, this research also offers context-specific recommendations to guide retailers and policymakers in emerging markets.
KW - Augmented reality
KW - Customer engagement
KW - Interactivity
KW - Novelty
KW - Perceived ease of use
KW - Perceived usefulness
KW - Purchase intention
KW - Vividness
UR - https://www.scopus.com/pages/publications/105017466390
U2 - 10.1108/CR-03-2025-0096
DO - 10.1108/CR-03-2025-0096
M3 - Article
AN - SCOPUS:105017466390
SN - 1059-5422
JO - Competitiveness Review
JF - Competitiveness Review
ER -