TY - JOUR
T1 - Bridging Tradition and Innovation
T2 - Transformative Educational Practices in Museums with AI and VR
AU - Todino, Michele Domenico
AU - Pitri, Eliza
AU - Fella, Argyro
AU - Michaelidou, Antonia
AU - Campitiello, Lucia
AU - Placanica, Francesca
AU - Di Tore, Stefano
AU - Sibilio, Maurizio
N1 - Publisher Copyright:
© 2025 by the authors.
PY - 2025/7
Y1 - 2025/7
N2 - This paper explores the intersection of folk art, museums, and education in the 20th century, with a focus on the concept of art as experience, emphasizing the role of museums as active, inclusive learning spaces. A collaboration between the University of Salerno and the University of Nicosia has developed virtual museum environments using virtual reality (VR) to enhance engagement with cultural heritage. These projects aim to make museums more accessible and interactive, with future potential in integrating artificial intelligence NPC and VR strategies for personalized visitor experiences of the Nicosia Folk Art Museum.
AB - This paper explores the intersection of folk art, museums, and education in the 20th century, with a focus on the concept of art as experience, emphasizing the role of museums as active, inclusive learning spaces. A collaboration between the University of Salerno and the University of Nicosia has developed virtual museum environments using virtual reality (VR) to enhance engagement with cultural heritage. These projects aim to make museums more accessible and interactive, with future potential in integrating artificial intelligence NPC and VR strategies for personalized visitor experiences of the Nicosia Folk Art Museum.
KW - AR/VR
KW - folk art
KW - IA
KW - inclusion
KW - museum education
KW - virtual museums
UR - https://www.scopus.com/pages/publications/105011767565
U2 - 10.3390/computers14070257
DO - 10.3390/computers14070257
M3 - Article
AN - SCOPUS:105011767565
SN - 2073-431X
VL - 14
JO - Computers
JF - Computers
IS - 7
M1 - 257
ER -