Building creativity: Collaborative learning and creativity in a virtual gaming environment

Kylie Peppler, Maria Solomou

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Using a systems-based approach to creativity and situated approach to learning, this study is a pilot exploration into how creative ideas emerge within a community and are spread amongst its members. This study takes place within the Multi-User Virtual Environment, Quest Atlantis, and uses chat data, screenshots, and offline conversation to explore creativity and collaborative learning in the context of virtual 3D architectural building.

Original languageEnglish
Title of host publicationLearning in the Disciplines
Subtitle of host publicationICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences
Pages453-454
Number of pages2
Volume2
Publication statusPublished - 2010
Event9th International Conference of the Learning Sciences, ICLS 2010 - Chicago, IL, United States
Duration: 29 Jun 20102 Jul 2010

Other

Other9th International Conference of the Learning Sciences, ICLS 2010
CountryUnited States
CityChicago, IL
Period29/06/102/07/10

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  • Cite this

    Peppler, K., & Solomou, M. (2010). Building creativity: Collaborative learning and creativity in a virtual gaming environment. In Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences (Vol. 2, pp. 453-454)