Abstract
This work shows the development of role-playing game experiences on nuclear energyproduction over three academic years and whose methodology has been modified based on the resultsobtained in each of them, through a design-based research. The methodological changes have shownimprovements in terms of the results obtained in each experience with respect to the previous ones,assuming the role-playing game as a strategy that favours the learning of basic scientific concepts, suchas the treatmentof aspects concerning environmental awareness, encouraging the practice ofargumentative skills and implies opinions, beliefs, attitudes and positions of a very diverse nature.
Translated title of the contribution | The role-playing game as a teaching strategy on environmental awareness development. A Design-Based Research |
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Original language | Spanish |
Pages (from-to) | 1 |
Number of pages | 23 |
Journal | Revista de Educación Ambiental y Sostenibilidad |
DOIs | |
Publication status | Published - 2020 |