Emotion elicitation in a computerized gambling game

Research output: Contribution to journalConference articlepeer-review

Abstract

We have designed a novel computer controlled environment that elicits emotions in subjects while they are uttering short identical phrases. The paradigm is based on Damasio's experiment for eliciting apprehension and is implemented in a voice activated computer game. For six subjects we have obtained recordings of dozens of identical sentences, which are coupled to events in the game - gain or loss of points. Prosodic features of the recorded utterances were extracted and classified. The resultant classifier gave 78- 85% recognition of presence/absence of apprehension.

Original languageEnglish
JournalProceedings of the International Conference on Speech Prosody
Publication statusPublished - 2006
Externally publishedYes
Event3rd International Conference on Speech Prosody, SP 2006 - Dresden, Germany
Duration: 2 May 20065 May 2006

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