Computer Science
Least Squares Method
100%
Influencing Factor
100%
Portable Device
100%
Social Networking (Online)
100%
videogame
100%
Structural Equation
100%
Internet Connectivity
100%
Personal Digital Assistant
100%
Game Console
100%
Motivational Theories
100%
Social Network
100%
Keyphrases
Addiction
100%
Mobile Games
100%
Social Influence
22%
Network Theory
11%
Portable Device
11%
Mobile Phone
11%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
11%
Technology Acceptance Model 2 (TAM2)
11%
Social Networking
11%
Positive Impact
11%
Smartphone
11%
Motivational Theory
11%
Academicians
11%
Game Player
11%
Internet Connectivity
11%
Practitioner-researcher
11%
Video Games
11%
Social Exchange Theory
11%
Personal Digital Assistant
11%
Theory Acceptance
11%
Utilitarian Attitude
11%
Social Motivation
11%
Feature Phones
11%
Game Console
11%
Portable Media Players
11%
Hedonic Attitude
11%
Motivational Technology
11%
Economics, Econometrics and Finance
Social Influence
100%
Innovation Adoption
50%
Social Exchange Theory
50%
Partial Least Squares Structural Equation Modeling
50%
Psychology
Mobile Phones
100%
Practitioners
50%
Social Networking
50%
Gaming
50%