TY - GEN
T1 - Harnessing Advanced Technologies
T2 - 11th International Conference on Strategic Innovative Marketing and Tourism, ICSIMAT 2024
AU - Efstathiou, Anna
AU - Vergopoulou, Maria
AU - Vergopoulou, Christina
N1 - Publisher Copyright:
© The Author(s) 2025.
PY - 2025
Y1 - 2025
N2 - The integration of advanced technologies such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), and the Metaverse, is revolutionizing hospitality design in both industry and education. The primary aim of this paper is to explore beneficial uses, collaborative methods, strategies, and inherent limitations of the implementation of advanced technologies in Hospitality design. The paper seeks also to identify how these technologies can enhance the learning experience, the design processes, and the engagement of Hospitality Design students. The impact of this on professional practice will be more creative, innovative, dynamic, functional and problem-solving proposals. However, the new ground is not without challenges: significant limitations in virtual environments, real-world constraints such as availability, durability, and installation challenges of certain materials, need for training and infrastructure, as well as potential ethical concerns related to privacy and security and potential job displacements are among them. This investigation refers to the implications in both educational and industry contexts and aims to contribute to the ongoing debate on the role of advanced technologies in the design process and specifically in hospitality design.
AB - The integration of advanced technologies such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), and the Metaverse, is revolutionizing hospitality design in both industry and education. The primary aim of this paper is to explore beneficial uses, collaborative methods, strategies, and inherent limitations of the implementation of advanced technologies in Hospitality design. The paper seeks also to identify how these technologies can enhance the learning experience, the design processes, and the engagement of Hospitality Design students. The impact of this on professional practice will be more creative, innovative, dynamic, functional and problem-solving proposals. However, the new ground is not without challenges: significant limitations in virtual environments, real-world constraints such as availability, durability, and installation challenges of certain materials, need for training and infrastructure, as well as potential ethical concerns related to privacy and security and potential job displacements are among them. This investigation refers to the implications in both educational and industry contexts and aims to contribute to the ongoing debate on the role of advanced technologies in the design process and specifically in hospitality design.
KW - Advanced technologies
KW - Design education
KW - Hospitality design
UR - https://www.scopus.com/pages/publications/105015822505
U2 - 10.1007/978-3-031-81962-9_20
DO - 10.1007/978-3-031-81962-9_20
M3 - Conference contribution
AN - SCOPUS:105015822505
SN - 9783031819612
T3 - Springer Proceedings in Business and Economics
SP - 183
EP - 191
BT - Strategic Innovative Marketing and Tourism - Creative Solutions and Digital Transformation Challenges—11th ICSIMAT, 2024
A2 - Kavoura, Androniki
A2 - Briciu, Victor-Alexandru
A2 - Briciu, Arabela
PB - Springer Nature
Y2 - 24 October 2024 through 30 October 2024
ER -