Pedagogical dramas and transformational play: Realizing narrative through videogames design

Sasha A. Barab, Tyler Dodge, Adam Ingram-Goble, Charlene Volk, Kylie Peppler, Patrick Pettyjohn, Maria Solomou

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Citations (Scopus)

Abstract

Whereas traditionally stories involve an author, a performer, and an audience, much of the power of videogames as media for advancing narrative springs from their affordance for the player to occupy more than one role-and sometimes all three-simultaneously. In the narratively-rich videogames that we design, players have the opportunity to perform actions, experience consequences, and reflect on the underlying social values that these situations were designed to engage. Here, our focus is on the use of these games to engage children in experiencing ideological struggles associated with realizing social commitments. Toward this end, we will present our theoretical argument for the power of games as a contemporary story medium, grounding this discussion in the demonstration of three game design projects and their implementations.

Original languageEnglish
Title of host publicationInteractive Storytelling - Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Proceedings
Pages332-335
Number of pages4
Volume5915 LNCS
DOIs
Publication statusPublished - 2009
Event2nd Joint International Conference on Interactive Digital Storytelling, ICIDS 2009 - Guimaraes, Portugal
Duration: 9 Dec 200911 Dec 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5915 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other2nd Joint International Conference on Interactive Digital Storytelling, ICIDS 2009
CountryPortugal
CityGuimaraes
Period9/12/0911/12/09

Keywords

  • Educational games
  • Interactive narrative
  • Social commitment

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