Rendering Delay Minimization for VR Streaming in Social Networks with RIS-Assisted Edge Computing

Mian Guo, Mithun Mukherjee, Xuan Wang, V. Kumar, C. X. Mavromoustakis, Qi Zhang

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    The proliferation of virtual reality (VR) content within social networks amplifies the importance of reducing rendering delay, as seamless interactions in shared virtual spaces are crucial for fostering social connections. Integrating VR streaming with social networks requires innovative solutions to address the unique challenges arising from the interaction between immersive experiences and social interactions. In this context, our research focuses on minimizing rendering delay for VR streaming in social networks, leveraging the synergistic benefits of edge computing. However, in scenarios where end-users experience poor channel quality, the rendering delay is prolonged due to lower data rates. To this end, a double reconfigurable intelligent surface (RIS) is employed to assist in improving the channel efficiency for end-user devices located in weak signal reception zones. We formulate an optimization problem related to the rendering resource allocation in edge servers and the distribution of downlink bandwidth for VR content from the edge server as a quadratically constrained quadratic problem. The non-convex optimization problem has been solved by dividing the problem into three sub-problems and solved using the block coordinate descent (BCD) method. In this study, we aim to enhance the overall quality of VR experiences in social settings, paving the way for more compelling and interactive virtual interactions where end-users have low wireless channel reception Quality.

    Original languageEnglish
    Title of host publicationICC 2024 - IEEE International Conference on Communications
    EditorsMatthew Valenti, David Reed, Melissa Torres
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages1151-1156
    Number of pages6
    ISBN (Electronic)9781728190549
    DOIs
    Publication statusPublished - 2024
    Event59th Annual IEEE International Conference on Communications, ICC 2024 - Denver, United States
    Duration: 9 Jun 202413 Jun 2024

    Publication series

    NameIEEE International Conference on Communications
    ISSN (Print)1550-3607

    Conference

    Conference59th Annual IEEE International Conference on Communications, ICC 2024
    Country/TerritoryUnited States
    CityDenver
    Period9/06/2413/06/24

    Keywords

    • AR/VR
    • Edge computing
    • reconfigurable intelligent surfaces
    • rendering delay
    • social networks

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