Steering versus teleport locomotion for head mounted displays

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We compared the ability to navigate from one point to another in a virtual environment using Gaze-Directed, Pointing and Teleport locomotion. Participant’s start position and destination were shown to them on a map at the beginning of each trial. Participants also had to deviate from their route to collect ‘Pokémon’ tokens: testing their spatial updating ability. Results showed that the two steering methods resulted in increased levels of cybersickness compared to teleporting. In terms of performance, teleporting resulted in faster traversal times but surprisingly was just as effective in allowing users to complete their journey, indicating that user disorientation was not a major issue. The main failing of the teleport method was that it increased the likelihood of missing collectable tokens en route. These results suggest that restricted variants of the teleport method should be explored for use in commercialized VR applications in which real walking is not necessary.

Original languageEnglish
Title of host publicationAugmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Proceedings
PublisherSpringer Verlag
Pages431-446
Number of pages16
Volume10325 LNCS
ISBN (Print)9783319609270
DOIs
Publication statusPublished - 2017
Event15th International Conference on Practical Applications of Agents and Multi-Agent Systems, PAAMS 2017 - Porto, Portugal
Duration: 21 Jun 201723 Jun 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10325 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other15th International Conference on Practical Applications of Agents and Multi-Agent Systems, PAAMS 2017
Country/TerritoryPortugal
CityPorto
Period21/06/1723/06/17

Keywords

  • Immersive gaming
  • Locomotion
  • Motion control
  • Navigation
  • Spatial updating
  • Steering
  • Virtual reality

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