Studying children’s navigation in virtual reality

Aimilia Tzanavari, Chris Christou, Kyriakos Herakleous, Charalambos Poullis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Navigation in large-scale virtual environments is composed of locomotion and wayfinding. We compared two locomotion techniques in an immersive CAVE-like display in order to determine which one promotes better performance in children in a wayfinding task. A ‘treasure hunt’ game scenario was devised in which participants had to navigate to various houses of a virtual village that was previously seen only on a map. The 2D coordinates of paths taken by participants were recorded together with their success rates in finding the targets, and the time taken to reach their destination. Children showed that although the pointing method allowed them better control in locomotion, neither method was preferred in terms of success rates and timing.

Original languageEnglish
Title of host publicationLearning and Collaboration Technologies
Subtitle of host publication3rd International Conference, LCT 2016 and Held as Part of HCI International 2016, Proceedings
PublisherSpringer Verlag
Pages187-197
Number of pages11
Volume9753
ISBN (Print)9783319394824
DOIs
Publication statusPublished - 2016
Event3rd International Conference on Learning and Collaboration Technologies, LCT 2016 and 18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
Duration: 17 Jul 201622 Jul 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9753
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other3rd International Conference on Learning and Collaboration Technologies, LCT 2016 and 18th International Conference on Human-Computer Interaction, HCI International 2016
Country/TerritoryCanada
CityToronto
Period17/07/1622/07/16

Keywords

  • CAVE
  • Children
  • Navigation
  • Virtual reality

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