TY - JOUR
T1 - The effect of Xbox Kinect intervention on balance ability for previously injured young competitive male athletes
T2 - A preliminary study
AU - Vernadakis, Nikolaos
AU - Derri, Vassiliki
AU - Tsitskari, Efi
AU - Antoniou, Panagiotis
PY - 2014
Y1 - 2014
N2 - Objectives: To explore the outcomes of an Xbox Kinect intervention on balance ability, enjoyment and compliance for previously injured young competitive male athletes. Design: Experimental pre-/post-test design with random assignment. Participants: Sixty-three previously injured young competitive male athletes, aged 16 ± 1 years. Interventions: Participants were divided into three groups: one group received Xbox Kinect (XbK) training, one group received Traditional physiotherapy (TP) training, and one group did not receive any balance training (Control). Intervention involved a 24 min session, twice weekly for 10 weeks. Main outcome measures: Overall stability index (OSI) and limits of stability (LOS) scores using the Biodex Stability System. Enjoyment using the Physical Activity Enjoyment Scale. Self-reported compliance. Results: Both experimental groups demonstrated an improvement in OSI and LOS mean scores for the right and the left limb after the intervention. In addition, the results revealed important differences between the experimental groups and the control group on balance test indices. Group enjoyment rating was greater for XbK compared with TP, while the compliance rating was not. Conclusions: These findings suggest that the use of XbK intervention is a valuable, feasible and pleasant approach in order to improve balance ability of previously injured young competitive male athletes.
AB - Objectives: To explore the outcomes of an Xbox Kinect intervention on balance ability, enjoyment and compliance for previously injured young competitive male athletes. Design: Experimental pre-/post-test design with random assignment. Participants: Sixty-three previously injured young competitive male athletes, aged 16 ± 1 years. Interventions: Participants were divided into three groups: one group received Xbox Kinect (XbK) training, one group received Traditional physiotherapy (TP) training, and one group did not receive any balance training (Control). Intervention involved a 24 min session, twice weekly for 10 weeks. Main outcome measures: Overall stability index (OSI) and limits of stability (LOS) scores using the Biodex Stability System. Enjoyment using the Physical Activity Enjoyment Scale. Self-reported compliance. Results: Both experimental groups demonstrated an improvement in OSI and LOS mean scores for the right and the left limb after the intervention. In addition, the results revealed important differences between the experimental groups and the control group on balance test indices. Group enjoyment rating was greater for XbK compared with TP, while the compliance rating was not. Conclusions: These findings suggest that the use of XbK intervention is a valuable, feasible and pleasant approach in order to improve balance ability of previously injured young competitive male athletes.
KW - Ankle
KW - Balance control
KW - Compliance
KW - Enjoyment
KW - Exergaming
KW - Male soccer players
UR - http://www.scopus.com/inward/record.url?scp=84897829717&partnerID=8YFLogxK
U2 - 10.1016/j.ptsp.2013.08.004
DO - 10.1016/j.ptsp.2013.08.004
M3 - Article
C2 - 24239167
AN - SCOPUS:84897829717
SN - 1466-853X
VL - 15
SP - 148
EP - 155
JO - Physical Therapy in Sport
JF - Physical Therapy in Sport
IS - 3
ER -