Abstract
Several studies have evaluated the impact of video games (VGs) on psychomotor skills in laparoscopic surgery. Our review of literature revealed that prior VGs experience ameliorates the initial skill level of novice trainees and accelerates their learning curve by facilitating a better perception of 3D images, ambidexterity, and tone reflexes. The published studies are unfortunately limited by the small number of participants, the heterogeneity of the sample, the endpoints, and the evaluation tools of the studies. Randomized control studies with strict inclusion criteria and valid evaluation tool are required before including this concept in surgical educational programs.
Original language | English |
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Pages (from-to) | 419-424 |
Number of pages | 6 |
Journal | Gynecological Surgery |
Volume | 13 |
Issue number | 4 |
DOIs | |
Publication status | Published - 1 Nov 2016 |
Keywords
- Laparoscopic surgery
- Psychomotor skills
- Video games