Abstract
Collaboration and knowledge sharing in small teams is very usual not only in education but also in industry, in gaming and in our lives. Interdisciplinary teams are formed and their members are expected to collaborate, exploit their capabilities and know-how towards achieving a common goal. In this work we explore whether parameters associated with the development of Transactive Memory System (TMS) can be reflected in a 3D virtual world. People from diverse background and profession brought together in teams to work towards completing an assigned task within a 3D virtual world. The results show strong associations between the parameters of a TMS, collaboration activities and communication scales examined.
Original language | English |
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Title of host publication | Proceedings of the 9th Nordic Conference on Human-Computer Interaction |
Subtitle of host publication | Game-Changing Design, NordiCHI 2016 |
Publisher | Association for Computing Machinery |
Volume | 23-27-October-2016 |
ISBN (Electronic) | 9781450347631 |
DOIs | |
Publication status | Published - 23 Oct 2016 |
Event | 9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016 - Gothenburg, Sweden Duration: 23 Oct 2016 → 27 Oct 2016 |
Other
Other | 9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016 |
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Country/Territory | Sweden |
City | Gothenburg |
Period | 23/10/16 → 27/10/16 |
Keywords
- 3d virtual world
- Collaboration
- Transactive memory