TY - JOUR
T1 - Using educational design research methods to examine the affordances of online games for teacher learning
AU - Vrasidas, Charalambos
AU - Solomou, Maria
PY - 2013/9
Y1 - 2013/9
N2 - The purpose of this research was to examine the affordances and opportunities from using online games in teacher professional development. Following an educational design research approach, we developed an environment to provide opportunities for in-service teachers to engage in-game-based activities. Our work presented in this manuscript was of exploratory nature. The basic questions that guided our inquiry were as follows: (1) What affordances do online game environments provide for teacher professional development? (2) What opportunities and challenges arise from the implementation of games for teacher learning? Data were collected from online design sessions, semi-structured interviews with all participants, online and face-to-face observations, focus group discussions, and artifact review. Findings showed that online games provide great opportunities for learner engagement and teacher preparation. However, the challenges such as the lack of infrastructure, skills, time, and the structure of curricula and assessment are serious barriers that hinder wider adoption of games for learning and teacher preparation.
AB - The purpose of this research was to examine the affordances and opportunities from using online games in teacher professional development. Following an educational design research approach, we developed an environment to provide opportunities for in-service teachers to engage in-game-based activities. Our work presented in this manuscript was of exploratory nature. The basic questions that guided our inquiry were as follows: (1) What affordances do online game environments provide for teacher professional development? (2) What opportunities and challenges arise from the implementation of games for teacher learning? Data were collected from online design sessions, semi-structured interviews with all participants, online and face-to-face observations, focus group discussions, and artifact review. Findings showed that online games provide great opportunities for learner engagement and teacher preparation. However, the challenges such as the lack of infrastructure, skills, time, and the structure of curricula and assessment are serious barriers that hinder wider adoption of games for learning and teacher preparation.
UR - http://www.scopus.com/inward/record.url?scp=84885895869&partnerID=8YFLogxK
U2 - 10.1080/09523987.2013.839151
DO - 10.1080/09523987.2013.839151
M3 - Review article
AN - SCOPUS:84885895869
SN - 0952-3987
VL - 50
SP - 192
EP - 205
JO - Educational Media International
JF - Educational Media International
IS - 3
ER -