Abstract
We created a VR version of the Buzzwire children's toy as part of a project to develop tools for assessment and rehabilitation of upper-body motor skills for people with dexterity impairment after stroke. In two pilot studies, participants wearing a HMD used a hand-held wand with precision tracking to traverse virtual 'wires'. In the first study, we compared able-bodied participant's performance with and without binocular viewing to establish a connection with previous experiments using physical versions of the game. Furthermore, we show that our extended measures were could also discern differences between subjects' dominant versus non-dominant hand. In a second study, we assessed the usability of the system on a small sample of subjects with post-stroke hemiparesis. There was positive acceptance of the technology with no fatigue or nausea and measurements highlighted the differences between the hemiparetic and unaffected hand.
Original language | English |
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Title of host publication | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings |
Editors | Frank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 531-532 |
Number of pages | 2 |
ISBN (Print) | 9781538633656 |
DOIs | |
Publication status | Published - 24 Aug 2018 |
Externally published | Yes |
Event | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany Duration: 18 Mar 2018 → 22 Mar 2018 |
Conference
Conference | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 |
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Country/Territory | Germany |
City | Reutlingen |
Period | 18/03/18 → 22/03/18 |