Virtual worlds as a platform for learning: The case of the Transmission System Operator of Cyprus

Michalis A. Michael, Ch Christou, N. Mitsingas, Despo Ktoridou

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)

    Abstract

    Virtual Worlds (or virtual environments) are becoming more popular than ever before, transforming the global business environment. These new Virtual Environment Platforms offer employees opportunities towards powerful computing and data analysis. The current study presents the various practices of Virtual Worlds, examines available platforms, proposes best practices and implements a Virtual World by adopting its technologies in an Energy Sector Company in Cyprus. Further, by analyzing data collected in focus groups, this work, examines how managers may be motivated and whether they are ready to overcome concerns that have to do with the business value and prospective gains when a business adopts virtual worlds as a venue for learning. The findings of this work are expected to assist companies who wish to develop an Open Source Virtual World Platform.

    Original languageEnglish
    Title of host publicationProceedings of 2017 IEEE Global Engineering Education Conference, EDUCON 2017
    PublisherIEEE Computer Society
    Pages1747-1754
    Number of pages8
    ISBN (Electronic)9781509054671
    DOIs
    Publication statusPublished - 7 Jun 2017
    Event8th IEEE Global Engineering Education Conference, EDUCON 2017 - Athens, Greece
    Duration: 25 Apr 201728 Apr 2017

    Other

    Other8th IEEE Global Engineering Education Conference, EDUCON 2017
    Country/TerritoryGreece
    CityAthens
    Period25/04/1728/04/17

    Keywords

    • Open Simulators
    • Second Life
    • Social Technologies
    • Virtual Worlds
    • Web 2.0

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